Simcity 4 mods websites1/9/2023 We did finally reach the point of having Alpha Build 01 for NAM 37 distributed to our internal testing group, the NAM Associates, but the recent issues with the installer having a mind of its own came to a head–the installer for the alpha build would often surreptitiously skip over some of the most critical files needed for the mod, including all of the main RUL files that make the mod’s added transport network functionality actually work. There is still very much a will to continue, but there’s been additional setbacks since my last post on the matter in March. Features that had been planned for it have actually been in the works since before that. NAM 37 has been in development since the release of NAM 36, back in September 2017, almost 2 years ago. What’s up with NAM 37? Is it still in development, or is the project dead? As someone who is involved with both behind the scenes, I thought I’d shed a bit more light on where things currently stand on both fronts. If you’ve been following the SC4 community of late, there’s been two very noticeable things: a lack of news related to the Network Addon Mod, and a rollercoaster of uptime and downtime at SC4 Devotion, one of the two major English-language SC4 sites that remains. (Yes, Mac users, you can stop wondering–the station-related CTDs that were reported with the new 64-bit version of the port have even been addressed.) Note that this release is set up quite drastically different than many in recent memory, as it uses a new Java-based installer, designed by daeley, which is actually cross-platform. It’s just that pictures of RealRailways with bits of Maxis Rail sticking out of them, or pictures of file architecture schemes, aren’t very exciting for general public to look at–heck, they’re not exciting for us to look at, either.)Īll the details on NAM 37 RC can be found here, including the download link. (And yes, we’ve actually been developing this entire time. We’ve gone ahead and issued a public Release Candidate build (NAM 37 RC), which represents the very-close-to-final state of this new version of the mod, allowing the community a chance to see what we’ve been up to in all this time. At long last, the marathon development cycle for NAM 37, at just over 2 1/2 years, is coming to a close.
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